Snippets XXXVII – Land ahoy~!

Overworld sailing map tests :3 There’s still much to set up visually + some GUI to mark the ports, but the basic ideas are there; points of interests to explore (sunken ship top right), floating treasure (mid right, super realistic), shoals that slow you down (the lighter spots). Most of the stuff are still placeholders, […]

Snippets XXXVI – Stop, Hareing Time!

Progress on the next species; the Heev (aka a hare) ^^ Still missing a lot of things (namely fur, eyes, and the pattern is just a temp fox pattern with different colors). We’ll talk about the a bit claws later ;3 There will be two main species of the Heev, the first one is the […]

Snippets XXXV – Rumors please!

Hello! I would like to hear some rumors, please (not literally, just for the sake of snippet conversation!) :3 First function of the logbook showcased here is logging of rumors and other notes that player may find useful. You could think of it as a “quest log” which it kinda is, but it will also […]

Snippets XXXIII – Build updatesssss

Not much more to go! Less Snippets, as there’s less “new” to show the closer to build we’re ^^ Some of the kizan misc treasure you can find from chests :3 Kizan clothes set 1 Kizan clothes set 2 Kizan clothes set 3 Kizan clothes set 4 Do note that while they seem super open, […]

Snippets XXXII – Desert Island Concept

Above is a concept for the next island we’re working on (still far in future), and it’ll be a desert island named as Saardan, some ways to the south-west from Kizan ^^ Saardan, like with Kizan, will introduce a new species; The hares. Though in case of Saardan the new prey will be a Saardan […]

Snippets XXX – Sailing WIPs

NOTE: Everything in this Snippet are *VERY MUCH* work in progress visually and gameplay wise here. Raw raw raw gifs in essence, so pay that in mind while reading and watching gifs <3 The gif above showcases a simple AI that is following a ship and is trying to shoot at the ship it is […]

Snippets XXIX – Upcoming modding features

Ability to place custom spawners is showcased above; Basically modders can replicate our basic spawners to add more spawners in-game to add more prey in specific places, or for example add specific spawners that add their custom prey in-game as something that spawns only in a specific spot ^^ Ability to add custom items, although […]

Snippets XXVIII – Sailing Concept

A mockup sailing screen above ^^ Mockup basically meaning a concept image to convey a concept/feel of a mechanic and show what it might look like in the future ^^ My horrible mouse writing explaining basic heading changes while sailing. It’ll behave the same way in Combat (a more micro scale sailing with combat) and […]