Snippets XXXXIII – Crew and Screw Co.

(We’re not going to talk about the cover screenshot yet :3) New crew manager that will be added in the next release <3 It’ll allow you to set your active landing crew and can pool a much larger selection of crew than before. These are still all “minor crew” aka sailors ^^ We went through […]

Snippets XXXXI – Saardan progress, sailing, and cameras!

Above is a screenshot of progress on Saardan’s “main” biome, kinda a mix between savannah and a desert ^^ A spiky biome is visible behind the trees and other plants, and red deep desert further away. The “spiky tooth” biome that was visible in the screenshot before ^^ Random view that looks nice ^^ Different […]

Snippets XXXIX – Cold feet brrr!

Iskaai is a smallish island further north from Skiia. Slightly colder in climate, and quite a bit dryer island in comparison, but it is the home to the Heev, the primary hare species on Skiir :3 The main town-… err, village-… I mean, hamlet, of sorts, on the island is called Herlstead. It is really […]

Snippets XXXVIII – Iskaai Heev

All Heev work is now complete and the species is basically ready for release :3 Next release will likely have Heev huntable on Skiia again, as is tradition (can we call doing it once before a tradition? Probably not!) with new species, but they’ll eventually get their own island(s) ^^ Selection of skins and tails […]

Snippets XXXVII – Land ahoy~!

Overworld sailing map tests :3 There’s still much to set up visually + some GUI to mark the ports, but the basic ideas are there; points of interests to explore (sunken ship top right), floating treasure (mid right, super realistic), shoals that slow you down (the lighter spots). Most of the stuff are still placeholders, […]

Snippets XXXVI – Stop, Hareing Time!

Progress on the next species; the Heev (aka a hare) ^^ Still missing a lot of things (namely fur, eyes, and the pattern is just a temp fox pattern with different colors). We’ll talk about the a bit claws later ;3 There will be two main species of the Heev, the first one is the […]