Snippets XXI – Introductions Are In Order!

(Same images in larger quality on Imgur, might be more readable there https://imgur.com/a/NwQNryP) Currently working on intro cinematic screens. The player character is represented fully in the cinematic screens, so in this case it’s my black and yellow lizard but for you it would be the character you started the game with ^^ Basically there […]

Snippets XX – Narratory Workshop

Above you can see a quick presentation on a mod uploader for Steam Workshop. It’ll be inside the game itself, so you can easily test your mod and then upload the mod directly to Steam Workshop ^^ The visual look of the uploader is still largely wip, but functionality is basically showcased there, except for […]

Snippets XIX – Island Hopper

Above is showcasing the temporary “travel” between islands. Eventually it’ll be replaced, but till we get to it, that’s basically how it’ll go so that we can introduce new islands before the actual sailing gameplay is a thing ^^ Modding example of adding fishing spots as an example mod. It is fully driven by our […]

Snippets XVIII – Jiggle jiggle

Basically this snippet is going to describe a much needed improvement to jiggles; It is now calculating and compensating for frame rate independence, instead of being dependent on the frame rate itself :3 The frame rate basically caused more jiggle to be applied to the tails the lower the frame rate was, basically it was […]

Snippets XVII – Color Me Surprised

Wait wait what are we looking at? Oh yeah! I reworked the “uncommon” prey palettes. Now it basically works so that instead of having slightly muddled up pastel colors in all three slots (before) it follows original prey colors based on each prey, and then applies a bright unique color depending on the prey type […]

Snippets XVI – Kizan Riders!

Another act preview for a lizard you’ll mea-.. Err, meet on Kizan later on :3 The lizard pictured is not the lizard you’ll meet though, he is just a temporary actor testing the act out! x) Below is a gif showing “portals” that take player between locations and eventually between islands (until sailing itself will […]

Snippets XV – Kizan Tweak Pass

More progress shots on Kizan ^^ The basic lighting is now warmer and tinted towards purple, to give a nice little exotic sheen to light and make the island feel more unique lighting wise too! Some wilder and stronger ground coverage, classics for jungles :3 Also a detail pass is made for the waterfalls, to […]

Snippets XIV – Crew Act Prototype

(First and foremost; If the video preview doesn’t work, here’s a direct link to the video itself: http://www.ruffleneck.com/HuntAndSnare/Videos/crewactprototype.mp4 x) ) Please watch the video with sounds before reading further. You don’t have to, but it’s easier to explain it ;3 As you know, currently the crew acts (random acts in the wilderness with followers, as […]

Snippets XIII – WOBBLE WOBBLE

(Just a pair of cover wobblers for stuff below) Been largely fixing jiggle effects as an ongoing task to improve Hunt and Snare characters in general; Above you can see jiggles applying better in acts (before this it was fluid outside acts, but rather rigid and stiff in acts), besides being sped up to make […]

Snippets XII – Logbook Look

Onfe’s been busy designing and painting us some new GUI things for the future; First of which is the logbook (above, the base template for different pages). The basic idea is that your logbook is your management AND information tool with a lot of things crammed in that you can browse, read, and manage in […]