Hunt and Snare – r32 – Release Date Announcement

Release date is 17th of November, 2023! <3

r32 Changelist:

  • NEW Feature – Overworld Sailing – First pass of sailing added where you now sail between islands. All three islands are accessible by sailing and there is some loot around the sailing map, but no interactables yet. The map is blocked by darkness until more areas are added <3 The map shows common sailing routes by default, but it can be disabled in the options menu if wanted.
  • NEW Feature – Logbook Crew Manager – Now you can recruit a full crew on The Unnamed (…well, okay, only a few dozens of crew) and can control who is in your landing party versus who are “inactive” (on ship).
  • NEW Feature – Free camera – A drone (dragon?) camera usable in acts and in adventure mode. Also allows pausing the game while in free camera, so besides some other cool things, it also makes virtual photography easier and more fun.
  • NEW Feature – Save system rework – Added automatic grouping of saves based on character, and added the ability to delete saves. Added back button to save menu. Saves now also include location and playtime information.
  • NEW Feature – Context menu first pass – This means Dyes! All the dyes! So much dyes now! Even emissive dyes! Also a bunch of additional features for future passes <3 One book is also readable now as a test (good luck finding it tho!). One very loud object is also interactable now. This also allows you to destroy items.
  • NEW Content – NPCs and decorations pass on Iskaai – 6 NPCs to meet, places to see, loot to find, etc, around the place. Including decoration pass for Herlstead. Note: No unique loot at least not yet.
  • Added center map button to map.
  • Added swim idle, swim slow, and swim getting out of water audio.
  • Added water footstep audio.
  • Added TAA as an antialiasing option (greatly reduces edge pixel shifting when sailing).
  • Added H(ide) key detection for Showroom/Character Creator to toggle windows.
  • Added island act controls to use silver colored text for current camera mode.
  • Improved Showroom POV camera offsets based on species.
  • Improved narration of when it’s too early to sleep or the player is not tired enough yet.
  • Improved map icon positioning of icons on Skiia and Kizan.
  • Improved camera collisions with ceilings when indoors.
  • Improved POV camera clipping to reduce shadow flickering and clipping (still clips inside actors in some oral acts).
  • Changed cursor to stay active when dragging items in inventory (fixes steam’s controller action state handling).
  • Changed river water splash entry to non-deep variant.
  • Changed map position tracking to track player instead of camera.
  • Changed starting actor pooling size from 6 to 15 (helps alleviate a stutter ever the actor count exceeds what is pooled).
  • Changed act camera icons.
  • Tweaked waterfall particles on Kizan.
  • Tweaked splash particle effect starting sizes and alphas.
  • Tweaked swimming audio volumes.
  • Tweaked footstep audio volumes.
  • Tweaked weather audio volume (halved).
  • Tweaked collision settings for weather systems.
  • Tweaked how to play font sizes to be bigger and more readable.
  • Tweaked auto saving behavior (namely preventing saving while still loading).
  • Fixed missing weather interior zone from abandoned Skiia mining camp building.
  • Fixed camp collisions to reduce likelihood of players getting pushed through the world.
  • Fixed map labels occasionally vibrating by subpixels.
  • Fixed map locations unlocking before the player reaches the map location (Prey were able to set it xD).
  • Fixed default map position on Iskaai again.
  • Fixed missing rock collider on Kizan (coords -319, 332, 599).
  • Fixed missing colliders on abandoned mining ramps on Skiia.
  • Fixed too steep collider on abandoned mining camp ramp (prevented climbing).
  • Fixed water triggers for extra pools of water on Skiia and Kizan.
  • Fixed water footsteps remaining active longer than intended.
  • Fixed swimming mode ending too early.
  • Fixed map location variable name problems with spaces (allows mods to access locations with spaces by using underscore).
  • Fixed inconsistent background darkening in the save menu.
  • Fixed inconsistent scrolling in the save menu.
  • Fixed modded character save file filtering.
  • Fixed shiphead not bobbing with the ship in the menu.
  • Fixed npc interact overlay showing when opening the map and logbook.
  • Fixed map and logbook being open-able during trading.
  • Fixed controller input states with pressed vs active state being incorrect.
  • Fixed Unity’s lossy scale on spawned actors (think Vector3(1.0f, 0.99999999f, 1.0f)).
  • Fixed various item and item color name displays.
  • Fixed spelling on various item descriptions.
  • Fixed Showroom look at target and head rotation ignoring timescale.
  • Fixed terrain not reflecting correctly on Iskaai.
  • Fixed Horveek and his guards referring to some players incorrectly as if they had sex with Horveek.
  • Fixed Lyvfolk spawning without horns (existing prey that were actually Lyvfolk should grow their horns back).
  • Fixed actor spawners potentially having Lyvfolk as a possible candidate in unintended locales.
  • Fixed some actor spawners never reactivating if rolling 0 spawns.
  • Fixed some actor spawners with a chance of 0 spawns being super aggressive in respawning.
  • Fixed inconsistencies in NPC expression triggering.
  • Fixed various conversation double spaces and spacing / tabbing issues.
  • Fixed various conversation genitalia tests.
  • Fixed Heev missing automatic repair when loading a broken/old actor.
  • Fixed inventory toggling not correctly saving cursor state.
  • Fixed numpad +/- keys not respecting current speed for the orbit camera.
  • Fixed wind interactions with some jiggle components (namely map markers).
  • Fixed playlist controller handling where sometimes it would not end the ambient song.
  • Fixed equipment on crew unequipping incorrectly when recycled.
  • Fixed cloned crew not unequipping default items correctly.
  • Fixed loot tables not allowing multiple spawns of an item if the item is unstackable.
  • MODDING – NEW – Moddable dyes: It is now possible to add custom dyes into game.
  • MODDING – NEW – Item combining: It is now possible to create item combinations to create new items (paper + ink = pink, the adventure game logic thingie)
  • MODDING – NEW – Item conversations and papers: It is now also possible to create objects you can “talk” with (use yarn with), and create papers that display raw text.
  • MODDING: Added forcedCharacters property to mod spawners.
  • MODDING: Added currentLocation display to debugging display.
  • MODDING: Fixed mod spawners not being able to assign heev subspecies.
  • MODDING: Fixed mod spawners not getting subspecies assigned.
  • MODDING: Fixed modded characters spawning on vanilla spawners with custom entries.
  • MODDING: Fixed debugging display listening to inputs while not visible.
  • MODDING: Fixed mod loader potentially using wrong encoding when reading yarn files.
  • MODDING: Fixed handling of mixed slashes and backslashes depending on the operating system.
  • MODDING: Fixed mod spawners ignoring island setting. Would always spawn on the current island.
  • MODDING: Fixed mod spawners defaulting to 2 if minimum was unset, now defaulting to count as in docs.
  • MODDING: Fixed modded character bytes not registering properly.
  • MODDING: Fixed the spawn_unaltered setting not skipping palette changes for prey.
  • MODDING: Changed logging of how mod replaces vanilla yarn files. It is now an error if the node fails to compile.
  • MODDING: Changed some item color masks to support the vanilla dye system (some modded item colors may be changed not how you want them).

With luv,
~ Ruffleneck