Snippets XXVI – Hairy Fairytales

Above are two images with 25 (not necessarily fully in screen) characters with basically nothing special in them. Just character meshes, posed, casting shadows, some little bit of shading, basic faelain default texture and material. The scene basically has nothing to it except a single directional light, default engine gradient background, and my test scene […]

Snippets XXV – Ful the First Subspecies

Above is a gif showing some selector clickings. It’ll shuffle tails too, and Ful will be available in the next build properly. There’ll be more pattern options of course, but it’s showing the default one in the gif ^^ Fluffy fox (in a test scene) :3 Tail options: Tiny snub Tiny floof Tiny flooofff (also […]

Snippets XXIV – More progressssssssssss~!

Above is one of the new NPCs on Kizan, she runs the Dancing Ferns tavern/inn; Basically Kess’ equivalent on Kizan, except not at all like Kess. Only functionally the same x) Super Ultra HD full act design note by me for Hareress xD And that’s Finnish btw; First line is “Bar worker” and second is […]

Snippets XXIII – Progressssss~!

Lil progress report coming up! Been a while since the last Snippet, not because work isn’t done or that development isn’t progressing, but because “end stages” of each build is largely just setting things up and it’s not a very visual process. So there isn’t much visibly new to show and screenshots would be about […]

Snippets XXII – Mappers Union

Comparison between Skiia (remade map) and Kizan (new island, and new map) ^^ The Kizan map is approximately the same “size” as the old Skiia map was in the map view, but Skiia map wasn’t really in “scale” with the island itself, so the new map of Skiia is made in same scale now ^^ […]

Snippets XXI – Introductions Are In Order!

(Same images in larger quality on Imgur, might be more readable there https://imgur.com/a/NwQNryP) Currently working on intro cinematic screens. The player character is represented fully in the cinematic screens, so in this case it’s my black and yellow lizard but for you it would be the character you started the game with ^^ Basically there […]

Snippets XX – Narratory Workshop

Above you can see a quick presentation on a mod uploader for Steam Workshop. It’ll be inside the game itself, so you can easily test your mod and then upload the mod directly to Steam Workshop ^^ The visual look of the uploader is still largely wip, but functionality is basically showcased there, except for […]

Snippets XIX – Island Hopper

Above is showcasing the temporary “travel” between islands. Eventually it’ll be replaced, but till we get to it, that’s basically how it’ll go so that we can introduce new islands before the actual sailing gameplay is a thing ^^ Modding example of adding fishing spots as an example mod. It is fully driven by our […]

Snippets XVIII – Jiggle jiggle

Basically this snippet is going to describe a much needed improvement to jiggles; It is now calculating and compensating for frame rate independence, instead of being dependent on the frame rate itself :3 The frame rate basically caused more jiggle to be applied to the tails the lower the frame rate was, basically it was […]

Snippets XVII – Color Me Surprised

Wait wait what are we looking at? Oh yeah! I reworked the “uncommon” prey palettes. Now it basically works so that instead of having slightly muddled up pastel colors in all three slots (before) it follows original prey colors based on each prey, and then applies a bright unique color depending on the prey type […]