Snippet: “Progressy progress <3”

Intro cinematics work and set up. Character’s are just placeholders, and are missing materials and clothes, poses, and such. Player is also the monster with all the ears and horns xD

This is from the hunter background intro. All the backgrounds have their own mid section for the intro. There’s basically a curing specific intro section, then background specific intro section, and finally a “binder” section that brings everyone to same place in the end of the intro ^^

This is from the end of a biologist background. Don’t ask x)

Trader background ^^

Curing of Saardan specific player species. Lighting needs some adjusting, currently all scenes have identical lighting conditions, so it works somewhere and doesn’t work somewhere else (namely here) ^^

All 42 intro screens (these are mirrored, so in somecase the layout looks a bit odd, but it won’t be like it in-game) ^^

Work on new guns; first is going to be just screenshots of how it goes wrong because I love bugged up animations xD

Player being overly dramatic with a Grunt

ARGH! NO! MY CHEST HAIR!

Little drunk, but it’s okay

Actual pose with a Grunt, and the derpy smile of a puur :3

Yeah, you, little bug on the ground, it’s time to debug you

Wide spread stance of the Pathfinder :3

Saardan towne clothing set being made. Clothes are probably not going to be in the next build, as we’re trying to wrap up a build with the tribes and the new guns ^^

Saardan loot + lute. A mix between Saardan bunny tribe statues and pirate themed loot including jam ^^

Amor bunny tribe :3

Amor bunny tribe :3

Some of them will probably wear clothes later on, but I feel like their preference is kinda going to be nuuuuud xD

I also remade our trello to work better as a progress / to-do list. You can find it here: https://trello.com/b/Q2M1XUxj/hunt-and-snare

With luv <3
Ruffle