{"id":71,"date":"2020-07-29T17:18:04","date_gmt":"2020-07-29T17:18:04","guid":{"rendered":"https:\/\/www.ruffleneck.com\/devblog\/?p=71"},"modified":"2020-07-29T17:18:04","modified_gmt":"2020-07-29T17:18:04","slug":"gaze-xxxii-bits-and-bobs","status":"publish","type":"post","link":"https:\/\/www.ruffleneck.com\/devblog\/?p=71","title":{"rendered":"Gaze XXXII &#8211; Bits and Bobs"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/EI-Ybpz_OvjMY9L4Hob7l1w1WSBvN0GF9oZhRVpXTEQ3XJN68raupCFWXxyU7qxE86jksQb9VZpeUDLOEVZIb1v5w180t7zVtOMoxmLGCHsermljBfnV7qokpEHa_Zi7RM7URtzv\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Here\u2019s a starter set of Kizan tails in \u201cmelon\u201d (ish) -color. The base tail type is the soft spiky ones and then there\u2019s spikeless versions as alternatives and a bit thinner version in the end. Generally the lizard tails are thick and meaty ^^<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/Nkvz-USFiPNX-lbRBo98Ni3klIK2oa-it4aRnQAAYAfA0_mllg6NujSynUII70_7eRy8pCGOdPFR40ZV58SByKA0pQuPFnJLLASUwCHH_vvwhJBogDh34u03R-gZuusFkuxt1GHb\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In this image, you can see that the spikes basically have left behind a graphical glitch, especially visible in the fourth tail as it\u2019s right next to the original tail it\u2019s based on. Still need to figure out easy way to fix that (we don\u2019t want to make a custom pattern for each tail type, but instead use the same pattern for all tails like with cat and dog tails), but otherwise I think this is a good set for the base species ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">People have been asking about a spikier and scalier version of Kizan and yes there will be one in the future when we get into making subspecies.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For those who don\u2019t know, the subspecies are basically different versions of the base species. For example Sterling (the horny&#8230; \u2026-ed cat) is a Lyvfolk, a subspecies of Faelain that will eventually be a playable species too. She doesn\u2019t have any special features yet besides the horns, but will have some more unique stuff later on. All cats as a base will be lynx like species tho ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As for the Kizan, the current plan (current because plans can change over time!) is that the base species is a shiny skink kind of lizard, and then one of the subspecies is a raptor like feathered lizard, and the other subspecies (everyone gets two subspecies and one main species x)) is a spiky and horny lizard.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The doggy will have the davh as the base species, and then ful (fox) is going to get a bit more special looks and features later on and eventually there will also be a horny dog. And yes, everyone will eventually get horns or antlers as one subspecies and there\u2019s two reasons for it; I like horns (non-lore), and everyone has a bit of dragon\u2019s blood in them (lore) x)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Also I\u2019m currently remaking the vagina from ground up. Currently it is basically attached to the body, and is really simple (heyo, I\u2019m originally a prop artist you know, I used to make guns, medkits, usable items, and such, and my focus wasn\u2019t character art and I\u2019ve been learning as we go along xD)&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/moImw-ae3snFKLfJ79ZuIunmnVjnx2X3Zjs-9X7PhV5-6w6Psu4e9ag1rlSy7K-WWuMtfYVwvSLxitpaRumFCu-8nR-Yb_4dygdTkFoujxa_7kIyEg1DCQbZ8sQ4Vte30QiiRbQg\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This is the old one, as you can see. It is passable, but not really all that great. It\u2019s not optimal mesh wise because it starts closed and there\u2019s a long way to go for the opened up version, so in technical sense, you only get the amount of detail there is by default, and when you morph the mesh to something else (in this case, opened up version) you basically lose detail because of how big the change is.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Contracting is not that bad, you just get more \u201ccompact detail\u201d but when you expand something, you lose detail very quickly. And with the old vagina mesh, you basically lose all the detail instantly and that had to be fixed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So&#8230; <strong>Lo and behold!<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/ySb925F1SgpXB0iJBgBYFnq8WllfmAmvFotgSQ5DNEQ8wUInEUKxNeoxEWO3yy97oVgFBjHU1Fhzwxn9EFiUBjiu33IfrE3u5kzX_RLN6Bo9r59tEm9--UIOqcJEs7Xpxkijl6nI\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The new version is modelled in \u201chalf open\u201d shape, which means that the distance it has to go to the fully opened version is half as long as with the old one. Now, it probably doesn\u2019t seem that big of a deal, but it\u2019s less 2 cm to 4 cm, and more 40 dB to 80 dB when it comes to what happens with textures and actual silhouette when it\u2019s morphed x)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Also funny thing. It has less triangles to it (them magical polygons that all 3D is made off), so it\u2019s more optimal too, and there\u2019s a lot of more shape to it than the old one ^^\u2019<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now, each species will also get species specific vagina (eventually), the base one is likely going to be for the kitties and the vagina for species is not going to be realistic, just different styles and different feels to them, e.g. Davh are meatier than Faelain, and Kizan more angular\/spiky\/ridged\/haventdecidedmatchingpenisyet ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The faelain default vagina will be everyone\u2019s vagina until we have the ability to adjust and change genitalia in-game. And yes, you\u2019ll be able to change your vagina, and you\u2019ll also be able to change your penis, that\u2019s definitely something I want to get in-game. I\u2019ve already fixed the penises so that they support it, it\u2019s not perfect yet, but will be when it\u2019s time to go free-penis-for-all mode!<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/HV-481wJ8FzGSl_NmTgBzYS-YeFh3MbyKTbALjeRAVhR9EFw1IAm3xhsraLadT-D1C9Gr2gzrXCmdNWndBAjADRWI30G0r6TSZHDsp7iZXdLD0dBSDZC5cGKhLtluZYp4AIQu75S\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Doggycockykitty and Kittycockydoggy<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cheers &lt;3<br>Ruffleneck<br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here\u2019s a starter set of Kizan tails in \u201cmelon\u201d (ish) -color. The base tail type is the soft spiky ones and then there\u2019s spikeless versions as alternatives and a bit thinner version in the end. Generally the lizard tails are thick and meaty ^^ In this image, you can see that the spikes basically have [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-71","post","type-post","status-publish","format-standard","hentry","category-gaze"],"_links":{"self":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/71","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=71"}],"version-history":[{"count":1,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/71\/revisions"}],"predecessor-version":[{"id":72,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/71\/revisions\/72"}],"wp:attachment":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=71"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=71"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=71"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}