{"id":34,"date":"2019-09-28T20:58:06","date_gmt":"2019-09-28T20:58:06","guid":{"rendered":"https:\/\/www.ruffleneck.com\/devblog\/?p=34"},"modified":"2019-09-28T20:58:06","modified_gmt":"2019-09-28T20:58:06","slug":"gaze-xxiii-piercings-dancings-piercings-and-dancing","status":"publish","type":"post","link":"https:\/\/www.ruffleneck.com\/devblog\/?p=34","title":{"rendered":"Gaze XXIII &#8211; Piercings? Dancings? Piercings and Dancing!"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/wq6a9qRjCL8hLGmOJBo76XhB4wVuRiQm5fXkOtdHjvuyU7U_p05M1Nyo7ILeavqvNqQVj_pS-0Ci4eaEluhArETsOrF0kgWYkXUIlH9kbvk74ao1VypVQ_qlEG_5V97DAlr0z-P4\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The cover image is actually a bug, no, dancing is not confirmed. The character is trying to walk sideways and forward at the same time, and it results in\u2026 &#8230;dancing x)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Our focus on inventory system and controller rework continues and is progressing very well. Not much longer until the basics are in and then we can start polishing, tweaking, and creating content proper ^^<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/OIICSM5vcNRM5pxom0I3hXjnfSLtDmbVw0p3t75tvvC5lB1U2u-6XeYodbNUGq8xJ-XAV2abfGd9_Yrra6jbKqYl7pJhRJU6RPteN1jG4xxUD-VMhFR2ukVFEiGjPsDq-gufwsbm\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I\u2019ve been mostly preparing piercings for the first preview build because they\u2019re the perfect test subject as they need to follow character shapes similarly to how the clothes will need to. It might sound funny why piercings are same as clothes. The reason for this is because the piercings need to update their position based on face and body shape, but unlike clothes, they don\u2019t need to deform based on the body itself. So it\u2019s a great way to go in stages for items from simple to complicated ^^<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/pPBPgEmORQ3elFYjlP_u7AIRudn_xhrhEPJzrbnDjy9KAI1Up72GSr1W9vajAQ__SSy3MbYDVH6XSWhzI_NyVKxnq_z9-eI17mfeacF5hO-R8a9awWdcCW0YxeiQ4gMp4Odre7w5\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">There\u2019s going to be plenty of options for places to put piercings in and there\u2019s a large set of options to pick from. Metallic ones for the first pass ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Obviously, you don\u2019t have to use piercings, some NPCs will definitely :3<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/rZjeUcRIUxrcf1O69nXO1W_53tA_oyFwkLqmefPTKgufYGAiszNeBCBUcjVwXujyRdfUK0BtQi4qtfHliUEQHkdok41OHRDP1DxV0Zuk4T_rSI6l1tvf9BtnwA-upEh8Ew6MwEJ6\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Here\u2019s a few locations for show (nose middle, nose inner left and right, nose outer left and right, and bridge 1-4 locators). More will obviously be there and these are just a few examples of the types. I\u2019ve posted piercing showcase a long time ago, so you might have seen these before, but they\u2019re now finally coming x)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In other news; Kadi is going to write even more for us as they\u2019re starting a six month contract with us for writing characters, and planning lore and plot(s) with me. Can\u2019t wait! ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&lt;3<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ruffleneck<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The cover image is actually a bug, no, dancing is not confirmed. The character is trying to walk sideways and forward at the same time, and it results in\u2026 &#8230;dancing x) Our focus on inventory system and controller rework continues and is progressing very well. Not much longer until the basics are in and then [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-34","post","type-post","status-publish","format-standard","hentry","category-gaze"],"_links":{"self":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/34","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=34"}],"version-history":[{"count":1,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/34\/revisions"}],"predecessor-version":[{"id":35,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/34\/revisions\/35"}],"wp:attachment":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=34"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=34"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=34"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}