{"id":28,"date":"2019-09-02T22:13:52","date_gmt":"2019-09-02T22:13:52","guid":{"rendered":"https:\/\/www.ruffleneck.com\/devblog\/?p=28"},"modified":"2019-09-02T22:13:52","modified_gmt":"2019-09-02T22:13:52","slug":"gaze-xxi-work-with-no-play-is-just-work","status":"publish","type":"post","link":"https:\/\/www.ruffleneck.com\/devblog\/?p=28","title":{"rendered":"Gaze XXI &#8211; Work with no Play is just Work!"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/O-Q3Tu83Z5BSnSCkZoNPzZdi8u6VusRkTgHsN9rBlO0Po4cx2HhJIckLcQTkHEXR6Kh0hwfvV1u2JUfHKEIyFBeKKWT5Thw8j5bDonV-F7qKYMBhGonHg6ehHD1TjSPHCqI_LVQY\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Heya! &lt;3<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Last three weeks were primarily spent in build release work (r5.24.2, and wrapping up r5.24 with the .3 build), and now we\u2019re finishing up \u201ca post-release\u201d -cleanup phase; A period when you can safely update the engine and tools (e.g. Unity Engine from 2018.2.22 to 2018.4.8), and fix some outstanding issues, clean up unneeded things from the project, fix and improve code here and there, and prepare for the next \u201cmilestone\u201d. This is done so that the project won\u2019t bloat up unnecessarily and to minimize \u201clong term fatigue\u201d to code. It\u2019s like fixing your roof or shoes, before the weather goes through it ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For the r5.25 we\u2019re focusing on a character controller overhaul, and the inventory system.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The character controller rework has been long overdue, but there has been so many things on our collective plates that we haven\u2019t had time to start on it before now.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For the inventory system we\u2019re going with small accessories as the first preview build (remember preview builds? We did them once and forgot about them xD), such as piercings, hats, and such, and then the first set of clothes for the second preview build. And once the system is in, we can keep on adding more and more things as we go along. It\u2019s one of those things that can be easily produced more content for ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But do check out our Trello (here https:\/\/trello.com\/b\/whud7kIk\/hunt-and-snare ) for more information about what we\u2019re planning for r5.25. Some of them might sound a bit \u201cweird\u201d because Trello also serves as our tasklist reminder ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Also, the Island poll is over and the results are here!<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/VPuL9SQbxK-Xhrag00r36zGPJg2RG3zpewLDvSbGSMqDtz6c62pi-P6wUbkWk2KAoKyApPJrYCXjOgirLp4njsmK6BoLaDy21C8bphL8LoSYgAfc8Z1UeJF7prVcB3_Yu7ipeNKU\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The next island we\u2019ll go into is a jungle island :3<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It is still quite a while ahead though, but similarly to how we did with Skiia, it\u2019ll serve as a template to build on and expand. Skiia will still get love, but it no longer requires \u201cbase changes\u201d, only content, places to go to, and people to meet ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With luv &lt;3<br>Ruffleneck<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Heya! &lt;3 Last three weeks were primarily spent in build release work (r5.24.2, and wrapping up r5.24 with the .3 build), and now we\u2019re finishing up \u201ca post-release\u201d -cleanup phase; A period when you can safely update the engine and tools (e.g. Unity Engine from 2018.2.22 to 2018.4.8), and fix some outstanding issues, clean up [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-28","post","type-post","status-publish","format-standard","hentry","category-gaze"],"_links":{"self":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/28","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=28"}],"version-history":[{"count":1,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/28\/revisions"}],"predecessor-version":[{"id":29,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/28\/revisions\/29"}],"wp:attachment":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=28"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=28"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=28"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}