{"id":250,"date":"2023-06-17T15:49:36","date_gmt":"2023-06-17T15:49:36","guid":{"rendered":"https:\/\/www.ruffleneck.com\/devblog\/?p=250"},"modified":"2023-06-17T15:49:36","modified_gmt":"2023-06-17T15:49:36","slug":"snippets-xxxxi-saardan-progress-sailing-and-cameras","status":"publish","type":"post","link":"https:\/\/www.ruffleneck.com\/devblog\/?p=250","title":{"rendered":"Snippets XXXXI &#8211; Saardan progress, sailing, and cameras!"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/lN22sWFEoIDywOzsVKKHutWMkL5UwPSXIdduZ-pSBfppfxNmQgg4EEqTyvibhBv0NIF2ryeg8V0ztRq4DuyrKrJa2js1BQY4qhCJidIXVgxKrHmftKpWHXl5Vc8Avr2-OZfI--_nyKNbj9m7V-STM6E\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Above is a screenshot of progress on Saardan\u2019s \u201cmain\u201d biome, kinda a mix between savannah and a desert ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A spiky biome is visible behind the trees and other plants, and red deep desert further away.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/M8NDt7pBFQNlhXC0jd-ElMs6liX4krb86KV8bItkv0Utm4uJx-65It5QqkABFohaIFWSY97V2DQgLO8yhAtpSgPvJThkdE5R4xvBR6oFEj6eB7F0qSNIAMIFZIHu_gg1cSyQey6NcQlte89bLDYen0E\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The \u201cspiky tooth\u201d biome that was visible in the screenshot before ^^<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/M2VZAaOQYAcc27INMmElByDY05BZc8OmnZhyWYW3XMo6T5pDv2JCHeCGhjj2UM92JUySb2Bv2HA8MBBY-kxzaPCg72Z7RgJGHHwZvyQOUWaZXAKNT0a5W01RTynnezwDprD_86brg9vVDtfrDczR7ks\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Random view that looks nice ^^<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/bFM3JLsLsNVub8LFZYJBPiDmI0yF8PikzHxZ46f1NCmTmDBAN-LcZlPjOdP40igab2-CNwbwcP88n2N8d6A4TN005yjxXKmuYoHZvfLAjAVbby0JMTtMHfgY9zsMFrqaWNGG878Tmn0fUWY3ymywU0M\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Different kind of cacti<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/4GOv-5cmTP9Z2WBgRuUmyi9H6BRhPQoKTOf0x0j72UU_5o5X81iCG3F0RHzcqPKDu8RkUpznDK7gPL3ghjOOuByoI5Sz5Zrreec6BBttF1eUazW6xNUFGr5MEhmTcuA657zNlkSmeuZ-NAY73AerdfA\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Another big cacti, and more red desert in the background ^^<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/ObojBfztVdzWXPM6qD7hIx45v2jABpGCtRzZwGIOewBcl0JBjBJU2THjh-00rImokbv5ly1JjZqjJfH7MxRjkH1lk2Jp2hIfcDd9QToQWN796CyyCWMhHr4nuzZZo3L_fX9pJuGSQ2War8_40gS7XHI\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Sailing map icon markers. Still using temp icons, but the location names will have a big banner to them and under it will display the factions present on the island ^^<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/YzRZG2e4uJTRKRvHjlHgy-Mm7nBCE9sQN9HbljRg5ABBpaa9zNlt3NzgFNBvCiTLdSmbjk7jofEz_NxffIa2mWcwwCPxbCirhsZMIFX_bz7u9jvb_kUiKrcFEl-A_XbfMXjhd4miptRxS38PdccShdA\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Faction flags for islands ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Do note that Hunt and Snare is super serious, so the faction flags are;<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>Baker\u2019s Guild<\/li><li>Dragonfire Fleet<\/li><li>Merchant Order<\/li><li>Grimlock Enterprises<\/li><li>(map gui banner, forgot to crip it out, oops)<\/li><li>Pirates (of Jottes and Koill)<\/li><li>Scraven Pirate Fleet<\/li><li>Herlstead<\/li><li>Smugglers<\/li><li>Port Authority<\/li><li>Cartographers\u2019 Guild<\/li><\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Below is ship sails and such;<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/2HQW6OBvy8sAcs-ZhlnIh5cMfaGxy6klBzx8Mb6TG9W7D06LGhgKdz5wHXHeqFbD2LgEmOBTaP2xTo9aFeZELYXJ6BO4Y0EGp0bGbFI8W_Mnd3p4yQ2loqXHQlxn2VEK-P6jigjKRa_VEdUUGwWQbx4\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The basic sail rig, allowing masts to rotate and sails to re-orient. Some sails are bound to the ship itself, like the bottom big sails and the back sail, so they don\u2019t fully rotate but rather rotate relative to the ship ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Also basic idle on waves &lt;3<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/c20st_lpCjSalsn2YVNb2K5t7DGx5rcyZU08_Rh00pmwSqXWjgKYvvrnvfFVMHIej8HDUpwgRiJUCZQr0h6_1O2-yD3PFXAjNlbq7UnkRpa2X13mYKMQPfe4JsfDu6UcRGiCyYa0bVMm4U5ggd5DD-Q\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Furling and unfurling the sails (sails in \u201cno wind\u201d mode, so no bulge!)<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/dNyxeuuv_vGdlXYAdSKPz0b1CcaucGhd5-Y6IfOdKXNvRYF48WYN3G9OqaaiNM5GfA7xKhhQ7xIes8mOyPAJrdkYHHpt1YBEH3h9Bi98xizvrQQz2VK_s-D31KNHlPTuOMLTecL706pzI2LSkSsB928\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Sail bulge based on wind. The triangle sails also have a direction, but it\u2019s not bound yet, just showing how it looks ^^<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/bMlRStDs5inxiXaZLVSy5bj2itQKJcyhRFDymA8TCc9NQ5-L-mnwmKRancNdKBGFgp2lyJp9jqmbN_oxCaxbLez3IWQu_wttZ8i18_Gd5CZpjT2q1FeVn1xez15tRbMiP-g45Jme91Tb8F7sqio1Yt4\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Also a funny bug. Poor Unnamed xD<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/PSSRm_a4pBhvifYtBywXsks0iIGIAK4wd-ay04cSNEh5DxBFGuzCsCNAqZAt2ksq958PyFH0l33DUGgO8R_99jxjFfKvbzolNYllC6rxbEPTVztAZOxyYEGYlHrSmlr4WzMijyTr8Aaz_PoP4tJcVJY\" alt=\"\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/3W9zIyhaFHjiHR3L9nD6U06uLHIsep11y7v4vWc9EDnGcYYEvXSj8O6hgbo7y5aHhDhoIey90kEKR_vMtRxS3jUZTJRjjLdTmEZmpt-91AjxRWFEIJyeV6zBEuUgmDKBlrwxNP2NfOp31xVV7UT6lUU\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Also also I recently realized we have\u2026 uh\u2026 old icons for POV cameras, so here\u2019s a new POV icon and a new icon for a new camera mode :3<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/52EH7ZSxrNCG4QAxbfgA-do2rGyRaBhpIoXkXZQd4cK6RZZdqL__54cKd9nR6FCZ8HOcHo0d4UMPZlRgqry430ZH6MDIRROQG05GIWsi291qsVmtq5GhoZZsY85uPsfq-H9r86IpYxdY7R8gCMVIVVM\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Speaking of new camera mode. Flycam! Or dronecam, depends on how one wants to call it. It is for Showroom primarily, buuut\u2026 well, read on ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There\u2019s two modes for it basically, you can either control it with hotkeys to freeze the game while using the camera, or automatically freeze when \u201cdetaching\u201d the camera. You can take some cool screenshots with it, if you\u2019ve seen those screens I took with the smiling yellow kizan with a gun, I took with our internal camera, and this is basically the same ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The benefits of pause vs unpause is basically that with pause you can take stills, but with unpaused you can record cool videos better xD<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/E6p49_xoh3VV8od0anNgUmqUuAOuIqNX3JlUdGQbsIrD6c3yBfvhKa49zzReXwepg6YWe-uOOuqbTGFFeASx2Ngm2W2Bkr39tftzIB5TEtW7vdvgYttJYewQL189KOg8jzo5NQeSy99ZSRY6mG1jeFE\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">It is primarily for acts and showroom, buuuut\u2026<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/OZ-x9WqjqnLZ_THvvJaObWaohe1fkrCKIvLVmyna4zhB56rDaHWq_xQjuFpax9r50I3F5eIF4U_uFNRImovqi4kWQgNRsnmXYdCIHYjXq1Cw5HkXvk127ZHyRgp6NOpxoM2WCwfpiEcSy6bk5Zqj5SI\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">\u2026it is so much fun it would be criminal to not allow it on island gameplay too. It is disabled on island by default tho because it is kinda cheaty, but it\u2019s not a hidden feature or anything like that ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The upcoming build is still some ways off because, uh, \u201cI still want this feature in\u201d, \u201cWait, because we did this, I want to add this one too!\u201d is my second and third name ^^\u2019<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Saardan won\u2019t be in the next build yet, rest of the stuff will be tho! \u2026I hope it\u2019s not going to be in the next build xD<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I don\u2019t have any new nice Pride month art because I\u2019m a scatterbrain, but TRANS RIGHTS ARE HUMAN RIGHTS. And this game and our communities are LGBTQ+ friendly from the very bottom up &lt;3<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/7U_xAy2WvpQm_ktU1UQiv2t_1rde74y2FrdDR3YzSIj9dUlo1J-GHqhCPB6bInvl3QoX_aWHVNpfKSb4vH6utXEgOuQxBz_T6771EIEwiJKt6s11Be6BihT3e07vo0AOnCP5xjPXDmMs25r5QSVj8bI\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">With luv &lt;3<br>Ruffle<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Above is a screenshot of progress on Saardan\u2019s \u201cmain\u201d biome, kinda a mix between savannah and a desert ^^ A spiky biome is visible behind the trees and other plants, and red deep desert further away. The \u201cspiky tooth\u201d biome that was visible in the screenshot before ^^ Random view that looks nice ^^ Different [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-250","post","type-post","status-publish","format-standard","hentry","category-gaze"],"_links":{"self":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/250","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=250"}],"version-history":[{"count":1,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/250\/revisions"}],"predecessor-version":[{"id":251,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/250\/revisions\/251"}],"wp:attachment":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=250"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=250"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=250"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}