{"id":228,"date":"2023-01-16T14:22:10","date_gmt":"2023-01-16T14:22:10","guid":{"rendered":"https:\/\/www.ruffleneck.com\/devblog\/?p=228"},"modified":"2023-01-16T14:22:10","modified_gmt":"2023-01-16T14:22:10","slug":"snippets-xxxvii-land-ahoy","status":"publish","type":"post","link":"https:\/\/www.ruffleneck.com\/devblog\/?p=228","title":{"rendered":"Snippets XXXVII &#8211; Land ahoy~!"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/rCQq-Kz31Hlgh1Z9m-DLfxEQUxxCwFiDo5DUDmUZXKxPZV7WW3Au6xMRC5Rmr_95h1MdAYk-zOa1d3gYVefZ6EKN74d80USLJEJlQlSpQp47fvVucDfbt7F7A8rWcsd0L2gEHzdo4AJELZuFDkTZLOq6O9pk6ogE05dbomZF8zuPoAOs6x9hmNMBk3t9zw\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Overworld sailing map tests :3<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There\u2019s still much to set up visually + some GUI to mark the ports, but the basic ideas are there; points of interests to explore (sunken ship top right), floating treasure (mid right, super realistic), shoals that slow you down (the lighter spots).<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/VwyHltJUc_IMwVjsCXl9ZYP3JYx4fSLHN1CeOQ6t8GZOqD5Cp2KQ4YyjARVRN9lz8Gkgdy3NO1mvZ88oMuK70dqKuOmmv409rP2QIB6GpTy_79XPsDPTCVQ_rhRv-9UncPMWpG8pAIgQVL9yxrykxiRscL4eaJraAMTGm-NYreUynzUPan5t9a6J76zwiQ\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Most of the stuff are still placeholders, and Skiia\u2019s snowtops are tad bit too high riding, but the general visual look is there ^^<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/4JUeOyn0tJImJsP7RCuz43eALCvSjtHUXio8DXiZdjdI7lGZZMQGOZyuA6JV5P4ucQNR5kjMbgduuKRogoVHKh_g4_SB4UgdigafsCeSK-0E-5Uq9WfYlPlbXSwP5bWgBRNDw8lkDCInZhjOLumB7NvNB8W_fgVCyhU3sPI-yJIttLAdnDU5AHch9wsYDQ\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Missing all the pretty things still, like ship animation, some more scaling tests, etc, but basically it allows traversing between islands at the moment already, just needs polish to be more presentable ^^<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/jDSMz1-lxUqUVG4jErRha27bjMfcdbThzCMd7SfsmeDckN3WBFZEdekPS_XihNSWD1Qu85KyXYmpYpMqQxZQMgUXrlLDwGObBROs1FbMuSbyZlmSfjlZZuVnqSq0CmhyTzuEOBO31DLjzXDWDQaadpnTalzonu5BL1vFTBss-cJwHoAJ8fpzaAI3bluOqg\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Also, color and mood tests for Saardan. Obviously missing all the decoration, just using the island\u2019s base terrain for testing. Flora is currently being added, before we\u2019ll start properly decorating it and adding stuff for Saardan ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The first \u201cSaardan release\u201d is likely just going to be bunny huntin\u2019 &lt;3<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/A9WfOe1dUClSg6k4WlqnPx5KgckCZNmhQvoyhNnJZA0O03cvE1RdGz_j25fA07XnCdd7odBzv_hpfEXqijWZSjhI8T-Tir4LYy3KUOXHgOC1ERGkSlRoFFpArCCXGLpTaKwtJtmyru8gTJzWidd6Mt_3dYm6HKONCqqY40V3R8jt0qoeMwuTqkXDAPi0XQ\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Heev has some trouble fitting into the portrait x) This is from the portrait capture scene I have for making the skin and character part icons for the Character creator ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Some estimates on <em>current progress<\/em> of various features\/content we\u2019re working on;<br>Hare species &#8211; 95% done (For next build)<br>Sailing first pass (between islands) &#8211; 75% done<br>Subspecies modding feature &#8211; 90% done<br>Desert island &#8211; 30% done<br>City island &#8211; 10% done<br>Hyena and Deer &#8211; 10% done<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With luv &lt;3<br>Ruffle<br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Overworld sailing map tests :3 There\u2019s still much to set up visually + some GUI to mark the ports, but the basic ideas are there; points of interests to explore (sunken ship top right), floating treasure (mid right, super realistic), shoals that slow you down (the lighter spots). Most of the stuff are still placeholders, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-228","post","type-post","status-publish","format-standard","hentry","category-gaze"],"_links":{"self":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/228","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=228"}],"version-history":[{"count":1,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/228\/revisions"}],"predecessor-version":[{"id":229,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/228\/revisions\/229"}],"wp:attachment":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=228"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=228"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=228"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}