{"id":156,"date":"2021-06-27T17:36:52","date_gmt":"2021-06-27T17:36:52","guid":{"rendered":"https:\/\/www.ruffleneck.com\/devblog\/?p=156"},"modified":"2021-06-27T17:36:52","modified_gmt":"2021-06-27T17:36:52","slug":"snippets-xxii-mappers-union","status":"publish","type":"post","link":"https:\/\/www.ruffleneck.com\/devblog\/?p=156","title":{"rendered":"Snippets XXII &#8211; Mappers Union"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/x-3SNPdFAMVBDM-LTrxzeEaaHrwmDQQikHYfulyi8E4hziDyFnhcbP35JRbOWbrWXDTIXuTpj87m336W2xK54BAJ95GAQFILEQuKHFIOcSoEgg4jSGtWeXsTpj7y0rDNPxFDGhE6\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Comparison between Skiia (remade map) and Kizan (new island, and new map) ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Kizan map is approximately the same \u201csize\u201d as the old Skiia map was in the map view, but Skiia map wasn\u2019t really in \u201cscale\u201d with the island itself, so the new map of Skiia is made in same scale now ^^<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/zU6h8TL__qUtvYcKJpoatjKqnCo0Zr8Ee74lO-hyMBOCiHUXKQdsppvcCL9ZHJTAexNF6d3-LTXCOpAhZf4Ed6MqpjaqWhNC--hX1hGXiQqjlTVxHwELDl88V7ofHmib4qmnGtLe\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">It kinda highlights the size of Skiia quite well now that it\u2019s in same scale\u2026 it\u2019s huge xD<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It\u2019ll be a bit more accurate detail wise too, and hopefully matching to player position will be easier as well now that it\u2019s in proper scale. Basically 1 pixel on the map represents 1 meter on the island terrain ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We\u2019re also adding more information on the map, currently just some locations and areas more defined, but later on there will be more \u201cin-game information\u201d displayed on it.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/KX-y1xQxt3zxRwwUEHqA5EBOhTT-d7kGxsJmv7av_Ni93tKrooI4-aBez0LgJmHpA-DfhSXufw3CzKXEej_nTcoL8v7n-nWz8H4IsEAPY1mxv9HenRREvSKI4f1sOVdZTLaJTIxZ\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Here\u2019s a close up on the Kizan. There\u2019s still a few visual things to be changed, e.g. the waterfalls are a bit too bright and line size is possibly a bit on the thicker size ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Don\u2019t worry you won\u2019t have to go up and down the ramp every time! Kizan will have a jungle guide who will basically allow you to quick travel to certain points within the jungle (early on not to many locations, but later on will be expanded) :3<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Also! Ever important micropolish;<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/rb5b1Rq9wYbJcraC6BEZyNTvKgK5TF5TQIb_jyh4VaDsWdzrg9Wwj7yuC_0qHQzUhsRfSCruUVN2FFqQIIp-19JZmE39JVCmKqxaRBTGbx6EfnCJwjE34bOw95RggAk2vnykfMWt\" alt=\"\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/hueghzaV_sIEPoS3U7VNs3hT5Gx223nfTocpxHoOrEyyh9NzNa_Ohve8TaJRQPlLubshy9loQ1EwPPG9u0nvWl2X9FGq5bZOR--D-AJw9S74CwC4DKEqDCD3bD9M7msZ2z1QF_J7\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Player looks at objects and characters you\u2019re interacting with instead of staring dumbly to the void x)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With luv &lt;3<br>Ruffle<br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Comparison between Skiia (remade map) and Kizan (new island, and new map) ^^ The Kizan map is approximately the same \u201csize\u201d as the old Skiia map was in the map view, but Skiia map wasn\u2019t really in \u201cscale\u201d with the island itself, so the new map of Skiia is made in same scale now ^^ [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-156","post","type-post","status-publish","format-standard","hentry","category-gaze"],"_links":{"self":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/156","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=156"}],"version-history":[{"count":1,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/156\/revisions"}],"predecessor-version":[{"id":157,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/156\/revisions\/157"}],"wp:attachment":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=156"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=156"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=156"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}