{"id":119,"date":"2021-04-05T20:07:47","date_gmt":"2021-04-05T20:07:47","guid":{"rendered":"https:\/\/www.ruffleneck.com\/devblog\/?p=119"},"modified":"2021-04-05T20:07:47","modified_gmt":"2021-04-05T20:07:47","slug":"snippets-ix-sex-means-six","status":"publish","type":"post","link":"https:\/\/www.ruffleneck.com\/devblog\/?p=119","title":{"rendered":"Snippets IX &#8211; Sex Means Six"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/cO1U1YR1qyZkgKEbuwVUxCtdrNwGi43FtClb9Y6d-rhogTlHwa-4k3W1LTB67EYJzMpsMRDcQ9ZFVC5lzi5zVCYpm-7feT7LSl6j6zuIFCveLhI1BhBlAg4imTbOFj9Nimo7mk5x\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Well, to be honest, six means gunplay improvements right now! Above you can see some of the basic changes;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211; The firing animation is now (well, next patch!) a lot less \u201ckicky\u201d so that it doesn\u2019t ruin your second shot as easily.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211; The smoke from firing no longer obscures your vision nearly as badly; It now basically ejects most of the smoke from the side (where the chamber meets when the rifle is opened) and only some from the front, again, allowing second shot a lot faster and a lot more easily.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211; The flash is prettier (I think anyways xD)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8211; You can now see the bullet trajectory when it falls; It is a bit hard to spot, but you can see trails and a \u201cdark dot\u201d where the tranquilizer is falling at ^^<br><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/GjS2JlLxg_dfLzS2G5qnASIu_Ve9yXNXWRqM1dJP0vpePQkJmkg0L32LU39dYA4FGl2jfBVrG6lZ7lF3SnaOY-8GH75j_jNDTmDmKaNCWz4a_Dwe8LM8Yznd4WfOihd5R4J7QJtM\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Same in night; You can see the bullets drop and land on the nearby shore!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There\u2019s no mechanical changes to the gunplay or bullet trajectories besides slightly faster second shot, it just mostly gives better feedback on the gun use itself ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The firing animation itself is ~25-33% faster, which is the only mechanical change.<br><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/OgbKrvN9sYtiuk1ayxFCYqV5KPcmpfqfZo82K-UyNhZx6INBvaTWjpkqEnDQE7ks1q36khTbMQElJ3gJlNbBPAZCVBOKOij0VqDHIP7u9Izkqm8F9TTSzrYzN1zLDE8AmIX4ju-M\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Also in the r5.26.1 patch will be some fixes to the swimming effect. It\u2019s, like the gunplay visual changes, less obscuring and nicer to look at ^^<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sploosh and boom boom!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With luv &lt;3<br>Ruffle<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Well, to be honest, six means gunplay improvements right now! Above you can see some of the basic changes; &#8211; The firing animation is now (well, next patch!) a lot less \u201ckicky\u201d so that it doesn\u2019t ruin your second shot as easily. &#8211; The smoke from firing no longer obscures your vision nearly as badly; [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-119","post","type-post","status-publish","format-standard","hentry","category-gaze"],"_links":{"self":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/119","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=119"}],"version-history":[{"count":1,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/119\/revisions"}],"predecessor-version":[{"id":120,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/119\/revisions\/120"}],"wp:attachment":[{"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=119"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=119"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ruffleneck.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=119"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}